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[Crucible - Fantasy] The Magocracy - an era of enlightenment and wonder. Mighty Sorcerer-kings rule the land, and their mystical cities rise in crystal spires to the heavens. Vast fortresses drift through the skies, strange beasts graze in azure fields, and terrible battles are fought between feuding wizards.
Wonders abound, from the Necromancer-artistes of Muse and their endless bacchanal, to the solemn statuary of Glory's Field where fallen heroes are remembered through the Guardian's art. From the reverent silences of Solace to the jubilant bustle of Seven Pillars, this is quite a time to be alive.
But it's not all perfect. Reckless Communers unleash monsters on the world. Shadow assassins offer their services to bitter magelords. Ambitious Chronomancers distort time and leave scars upon space as markers of their fatal hubris. As if that were not enough, why should mere mortals be anything but second-class citizens? Magi might vote, or rule through aristocracy, the world broken into a hundred squabbling city-states, but what is there for the mortal who cannot wield magic? Some are fashioned into tools by unscrupulous masters, others tormented for sadistic amusement, or sold as slaves. For some, death is not the end, their ghosts cruelly tortured to fuel the mad experiments of their rulers.
In all of this... who are you?
[Freeform - Fantasy] Having barely survived the Great War, the once mighty kingdom of Asgard is now but a shadow of its former glory under the tyrant rule of the victor, the sorceress Ilhirel who know seeks to destroy the world itself. She needs but one last thing to succeed. One thing that you cannot let her claim. One thing that is almost within her reach. The Amaranth...
[Freeform - Fantasy] Lorana is a Kingdom of peace and prosperity. It is no wonder that travelers from the world of Athamar visit the rich land to explore the diversity of culture and goods. And yet, this is not the only reason why the people come to Lorana. They come to search for an adventure or to find a missing link they have lost in their lives. In our story, our adventurers gather around the Kings Bulletin to see if they will find what they desire. Thus, their journey begins…
[Crucible - Fantasy] Sorceror-Kings rule spires of stone and steel across the Stormcircle, and at its heart the Treefolk and their Elemental allies guard the Worldcap. In the east, pirates and lawless men infest the sky-islands of Shaydensea, while the Dead Regiments fend off the ghouls of the Curselands. In the west, the Necromancers of Kaer are in a bitter cold war with the Vampires of the Iron Tower. In the north, the Arcanotechs of the City-Engine trade with the Trollkin of the frozen wastes. And in the south, Lizardfolk hold a grim vigil against the Outer Dark. But what does that matter to you? You've got a skyship, a star to sail her by, and if you're lucky a trustworthy crew. None of that really touches you up here in the blue... does it?
[Crucible - Fantasy] - How much is your soul really worth? Would you trade it for wealth? Power? To save lives, to end suffering, to fight tyranny?
The road to Hell is paved with good intentions, but not everyone has that excuse. Sometimes your vices get the better of you, and sometimes you go looking for power, damn the price. Some poor fools are just in the wrong place at the wrong time.
There's always a catch, too. Fine print. Strings attached. They'll always be with you, now. A part of you. And so you fell. The question now is if, and how, you rise back up.
[Legend of the Five Rings - Fantasy] A mysterious fog has rolled into the Mantis province city of Toshi no Inazuma, the City of Lightning. The fog has brought all manner of strange and ill omened rumors, of ghosts and youkai stalking the streets and infesting the darkness. Something dark is stirring the growing spiritual havok rising in the city, and it is spreading rampant paranoia across Mantis lands. Whatever is the cause of this blasphemy must be dealt with, and soon, for the glory of the Empire!
[Legend of the 5 Rings - Fantasy] - Come, young one, and hear the recordings of eras long past, dutifully written as commanded by the Hantei. From our most glorious moments, to those filled with deep shame, it is important we remember history, lest we be doomed to repeat it...
[Crucible - Fantasy] It seems like a simple affair, a mere black envelope. You may have received it from a silent and cloaked courier, off of the dead body of a fallen enemy, or even hidden amongst your belongings. But when you open it, its true importance dawns on you as witness the seal of the Djuka, the lettering in Uld, and the signature of Maximillian Djuka.
Embossed upon its heavy linen paper is an invitation to a fighting tournament hosted at the Isle of Rains, a floating island at the edge of Shaydensea, so named for the constant rain that endlessly washes over it. It states that the mere fact that you hold this invitation is proof that you possess skill or luck enough to participate, and that you will need both in order to emerge the victor. Further reading reveals that although the price of failure is steep, death or maiming no less, the reward is something worth striving for. A single request for Maximillian Djuka himself, one that he is honor bound to enact with all facilities at his disposal.
Have you the mettle to succeed, or will you be a paving stone in anothers path to victory?
[Freeform - Fantasy] Quietly crept in new horror insanity reigned, a new enemy preys on Middle Earth, who will be the heroes folk sing about, and who will help destroy this beloved land?
[Skits - Universal] Pencils & Crayons is a game where there is no real set story. We create skits using characters which take place in approved settings/locations from various other works from The Dark Wizard and player approved settings. So take out your sketchpad because it's time to get to work.
[Crucible - Fantasy] Hell is vast beyond comprehension, beautiful beyond reason, and deadly beyond respite. From the glittering heights of Pride to the crashing waves of Envy to the revelries of Pandemonium, it is a place in constant motion and revolution - but the status quo, ultimately remains unchanged. But you, perhaps, might upset that order. As a Count of Hell, you're at the bottom of the hierarchy, but with cunning, skill, and a little luck, maybe you can raise your station and even, though the odds be long, claim Princedom of a Circle.
[Crucible - Fantasy] - Ruins spot the face of Imeria, a wealth of knowledge and artifacts stuffed beneath the surface of the lands. Few dare venture into those hallowed depths to retrieve these fragments of a greater age, and those that do must deal with the monstrous remnants of magic and heresy gone mad.
But to the victors the spoils.
[Wuxia Action Series - Fantasy] The game is set in 325 CE in Ancient China , also known as the time of Chaos. This isn't middle kingdom China but a land called Shen Zhou "Land of the Gods". The Gods and the spirits are almost extinct but the weapons that they left behind are proof of their existence.
[Crucible - Fantasy] It is the year 3E380, and Uriel Septim sits the Imperial Throne.
The Khajiit, however, know no true ruler but The Mane. Elsweyr is not the Empire. These sands will never accept the tread of man or mer. The jungles know their own.
The Khajiit have purpose, though even they barely know or comprehend it. The Elder Scrolls have foretold a terrible fate will befall the Khajiit, and if it is not halted, darkness will swallow Nirn.
The Blades have been dispatched to uncover this mystery, but even they can do only so much.
And so you, weary traveler or sugar-addled native, may yet have a hand in the days that are to come...
[Pathfinder - Fantasy] Welcome to Tarsil, a fairly well hidden island nation in the Sea of Tears, a large inland sea bordered on the west and south by The Feudal Republic of Kern, Watchers of the Blasted Plains and on the east by Talfus, Land of the Cursed, where the trolls are sent (a lovely place with blasted and scarred rocks, constant battle, and immortal divinely-cursed trolls everywhere).
[Nation Builder - Sci-Fi] The Milky Way is a vast Galaxy with billions of stars, most of which with unique planets orbiting them. Many are barren and inhospitable, but some through the process of evolution, have developed all forms of life. From bacteria to plants and spacefairing civilizations. This is your chance to venture out into the final frontier and discover new worlds, cultures and dangers. Do so as the leader of an interstellar empire, creating your very own, unique civilization- The leader of a nomadic fleet of ships, traveling through the Galaxy- Or as an Admiral of an exploratory fleet, sent out by a nation, to uncover the secrets among the stars.
[nWoD Horror - Sci-fi] Contact has been lost with the colony of LV-667. The U.S.S. Ixonia has been sent to respond. Lock and load, marines! Strange things lurk in the darkness.
[Palladium- Sci-fi] After the horrors of the First Robotech War that devistated the Earth, the brave men and women of the REF go forth to sue for peace with the Robotech Masters and their Zentradi followers. With the threat of renewed conflict with the Robotech Masters, the REF prepares for the challenges they will face on their way to the moons of Tirol. What mysteries will they encounter on their journey?
[Custom System - Sci-Fi] In the year 108 of the New Solar Calendar, humanity was nearly wiped out by an alien threat known only as the Kansen. However, when the future appeared to be all but bleak, seven heroes arose from the ashes and led humanity to rally against their unknown foe and chased them to the dark side of the moon. Humanity survived, but the true fate of the Kansen and the seven heroes who left them to finish the fight remained unknown...until now. Thirty years after the war's end, an off-the-books military operation is in the works to explore beyond the Silent Line and find the truth and answer all the questions once and for all.
[Apocalypse World - Modern] The world was destroyed, doesn't matter how. You live in its charred husk scrambling to make something out of its ashes. On the left, you got bullets, knives, and grenades with your name on them. To your right, you got babes, lords, and bikers just waiting to screw you over. Down the middle? Well there's good old Jack coming to collect on your debt. Good luck!
[World of Darkness - Modern] "In the deep glens where they lived all things were older than man and they hummed of mystery."
- Cormac McCarthy
[Mutants and Masterminds 2e - Modern] In a near future, super-powered agents of the Delta Division fly the skies in defense of Alliance City and the world. Peace reigns for a time, but nothing that good ever lasts...
[Exalted 2.5e - Fantasy] A destined brotherhood of Terrestrial Exalted from of each element defeating the threats to Creation through martial prowess and teamwork.
[Exalted 1e - Fantasy] Creation holds it breath, waiting for the beginning of the next chapter in it's struggle to survive. A dark menace in the South sparks conflict across all corners of the world. As the people cry for help, heroes long forgotten stand and wade into the darkness.
[Exalted - Fantasy] The Green Sun Princes and Princesses are being crowned, but each minor tyrant has a kingdom of their own past and future to handle, even if the Yozi's would rather they focus on their grand designs. What choices will each make past their fall from humanity?
[Exalted 2.5/3 - Fantasy] Newly Exalted and on the run, can you survive in the face of the Wyld Hunt long enough to secure the artifacts of your past Exaltations? What impact will you make in Creation with your newly found powers?
[Exalted - Fantasy] Fate calls a handful of Exalts to build a Nation bound to restore the human dignity and power over the forgotten legacy of a First Age Twilight.
Plan your city!
Build your army!
Mess with your neighbours!
Dress like a bird!
And also dangerous Lunars, Dragon-Blooded beastmen, ADHD cannibal goddesses, behemoth-trees and wooden octopi, dysfunctional Abyssals, hysterical Alchemicals, mysterious Wyld Hunts, scheming Siddies and a mushroom that could change the Fate of Creation.
Can't follow our grand and utterly fucked up plot?
Awesome, we can't either.
[Exalted - Fantasy] “YOU WHO HAVE ALL MOCKED ME, BELITTLED ME, CHEAPENED MY EFFORTS AND DESTROYED MY CREATIONS. YOU WHO HAVE BEEN BROUGHT DOWN AND MADE HUMBLE BY THE MOST FRAGILE OF MY CREATIONS, STRIPPED OF YOUR ALMIGHTY POWERS, TWISTED AND BROKEN INTO PALE SHADOWS OF YOURSELVES, BROODING ON THE EDGE OF OBLIVION AND SPITTING BILE AND UNREQUITED RAGE AT THE KINGDOMS OF YOUR SLAYERS. HOW LOW YOU HAVE FALLEN, HOW FEEBLE YOU HAVE BECOME THAT YOU LIE WITHIN YOUR RUINED AND ROTTEN REMAINS, IMMOBILE, IMPOTENT, PATHETIC AND BENEATH MY CONTEMPT. GAZE UPON ME AND BE AWED FOR I AM THE ENGINE OF EXTINCTION, UNMAKER OF ALL THINGS AND TRUE MASTER OF DESTRUCTION. WHERE YOU ARE STATIC, I AM MOBILE; THE BETTER TO BRING AN END TO ALL THAT EXIST. WHERE YOU ARE IMPOTENT IN YOUR INTENT TO DRAW DOWN CREATION, I AM INFUSED WITH THE POWER OF THE VOID; AND I SHALL SPREAD ITS INFLUENCE ACROSS ALL THAT IS UNTIL IT IS NO MORE. COWER IN YOUR CRYPTS, PETTY NEVERBORN, AND GNAW ON YOUR IMMORTAL BONES AS I FORGE ACROSS CREATION, HEAVEN AND THE UNDERWORLD TO RECLAIM THAT WHICH YOU LACK BOTH WIT AND WILL TO GRASP FOR YOURSELVES, FOR THE END IS NIGH.
[Exalted 2.5 - Fantasy] Bathed in foreign Essence, the shards of the Solar Exalted twisted and changed. But among the countless shards twisted into from their former selves lay 50, forever changed by the essence of the fallen Yozis. The Infernal Exalted hold within a power that is limitless and unique. Slumbering in each Infernal shard is the potential to transcend all boundaries that has never been awoken before… Until now, for all beings of the Age of Sorrows will become witness to the New Primordials, the Devil-Tigers. Only time will tell what events their awakening will catalyze.
[Exalted - Fantasy] Creation is beset on all sides. Even within, it cracks and crumbles as those in power begin to test their influence. You have been chosen by the Unconquered Sun to drag Creation out of the depths of the Void and into his healing light. What will you do with your power?
[Exalted - Fantasy] The End of All, it is the eternal dream of the Neverborn, it is the lengthy mission of the Deathlords, the actions the Deathknights strive for and sometimes against. But now an opportunity has appeared destroying Skullstone in one fell swoop. A team of Deathknights from all over the Underworld are gathered and are set out claim this world ending power before the Yozi's Agents do.
[Exalted - Modern] Great Forks. The city of arts, trade, and drugs, recovering from the harsh domination of the Guild Directorate. But something isn't right there. From the top of the shinning skyscrapers in the business district, to the shaded historic alleys of Old Forks, something in the air is wrong. Political unrest feeds conspiracy theorists and strange disapeareances have been reported all over the country. Chaos is brewing and someone, somewhere, is obviously planning for it. And some people are... changed. How will the world react is anyone's guess.
[Exalted 2e/2.5e - Fantasy] After spending many centuries in stasis, a Circle of First Age Exalts are now faced with the challenge of rebuilding the fallen Solar Deliberative. Without the mighty Deliberative behind them, how will they survive? What challenges will they face in this new Age? Only time will tell.
[Exalted 2.5 - Fantasy] A humble farming village troubled by bandits faces danger as the Realm is looking to expand a satrapy over their lands, the villagers have decided to resist and keep their independence. For this, a few chosen villagers will take an ultimate gamble and embark on a dangerous quest to find those that have plagued the Realm with nightmares for ages, a search for legendary Anathema willing and capable to help them defend their village against bandits and Dynasts alike. Those new Exalts that answer to the call of help will face the struggle and dangers of the common mortal, while dealing with their newly Exalted state in a world where everyone fears you and hunts you.
[Exalted - Fantasy] Creation shakes from pole to pole. As humanity clings to prayers, the exalted of creation turn their attention to saving them. Those outside of creation wonder about its future. Deathlords send Abyssals. Yozi send their Princes. Fae watch eagerly, feeding on the fear of refugees. Plans of men and exalts alike have been shaken in this time of mounting cataclysm.
[Exalted - Fantasy Forum RP] The threat of war is everywhere: Deathlords, the undead, the Realm, Anathema. Everything is now in danger and the Confederation of Rivers is at the eye of the storm. Who will be there to stop the downfall of the Scavenger Lands and Creation with it? The Chosen of the Sun step into the path of the tide of destruction.
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